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	<id>https://wiki.tuflow.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=David+Sturgeon-Smith</id>
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	<updated>2026-04-24T06:57:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=TUFLOW_Message_2232&amp;diff=13121</id>
		<title>TUFLOW Message 2232</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=TUFLOW_Message_2232&amp;diff=13121"/>
		<updated>2017-01-30T23:26:57Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TUFLOW_Message&lt;br /&gt;
&lt;br /&gt;
|tuflow_message=ERROR 2232 - Failed to complete triangulation.  Check region perimeter does not cross or snap onto itself.&lt;br /&gt;
|alt_msg=NA&lt;br /&gt;
|type=[[ERROR]]&lt;br /&gt;
|message_desc=TUFLOW was unable to triangulate polygon (region) object. The most likely reason for this to occur is that the region perimeter crosses or snaps onto itself.  An example of a self-intersecting region is shown below with (the blue circles highlight the problem areas), click on image for a larger view.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Self Intersecting Polygon.png|500px]]&lt;br /&gt;
|suggestions=Check region perimeter does not cross or snap onto itself.  To help identify the problem, the follow steps can be used:&amp;lt;br&amp;gt;&lt;br /&gt;
* Import the sh_obj check file.  This file is written sequentially and the last entry is the final object TUFLOW was able to process.  The final triangle is shown in red below:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Error 2232 01.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* This highlights that the issue is in the polygon in the 2d_zsh layer highlighted in green: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Error 2232 02.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* If the coordinates of this polygon are examined, we find that it snaps back onto itself:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
307119.21 183875.86&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;307117.92 183878.53&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
307123.06 183881.09&amp;lt;br&amp;gt;&lt;br /&gt;
307126.86 183872.48&amp;lt;br&amp;gt;&lt;br /&gt;
307126.07 183872.04&amp;lt;br&amp;gt;&lt;br /&gt;
307119.55 183872.54&amp;lt;br&amp;gt;&lt;br /&gt;
307119.21 183875.86&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;307117.92 183878.53&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
307119.21 183875.86&amp;lt;br&amp;gt;&lt;br /&gt;
* To remove this (in MapInfo) the layer needs to be made editable and &amp;quot;cleaned&amp;quot; as per the images below.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Error 2232 03.jpg]]&lt;br /&gt;
[[File:Error 2232 04.jpg]]&lt;br /&gt;
&lt;br /&gt;
|discussion_page=* [[Talk:TUFLOW Message 2232|Discuss Message 2232]]&lt;br /&gt;
|link3=&#039;&#039;&lt;br /&gt;
|link4=&#039;&#039;&lt;br /&gt;
|prelink=[[TUFLOW_Message_2231|Message 2231]]&lt;br /&gt;
|uplink=[[2xxx_TUFLOW_Messages|2xxx Messages]]&lt;br /&gt;
|nextlink=[[TUFLOW_Message_2233|Message 2233]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=TUFLOW_Modelling_Guidance&amp;diff=8866</id>
		<title>TUFLOW Modelling Guidance</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=TUFLOW_Modelling_Guidance&amp;diff=8866"/>
		<updated>2015-10-02T01:24:36Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Reverted edits by Rohan.king (talk) to last revision by Chris Huxley&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
This section of the TUFLOW Wiki provides modeling guidance, supplementing the information in the [http://www.tuflow.com/Tuflow%20Documentation.aspx TUFLOW Manual] and the [http://wiki.tuflow.com/index.php?title=Main_Page Tips and Tricks] Wiki pages for the 3rd Party software that support TUFLOW.&lt;br /&gt;
&lt;br /&gt;
==Modelling Guidance==&lt;br /&gt;
&lt;br /&gt;
* [[TUFLOW_Version_Backward_Compatibility | TUFLOW Version Backward Compatibility]]&lt;br /&gt;
* [[TUFLOW_Modelling_Webinars | TUFLOW Modelling Webinars]]&lt;br /&gt;
* [[TUFLOW_Operating_Controls | Operating Controls (*.toc)]]&lt;br /&gt;
* [[TUFLOW_1D_Hydraulic_Structures| 1D Hydraulic Structures]]&lt;br /&gt;
* [[TUFLOW_2D_Hydraulic_Structures| 2D Hydraulic Structures]]&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=UltraEdit_Colour_Coding&amp;diff=8865</id>
		<title>UltraEdit Colour Coding</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=UltraEdit_Colour_Coding&amp;diff=8865"/>
		<updated>2015-10-02T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
&lt;br /&gt;
This page describes the process for setting up TUFLOW control file colour coding.  The method for enabling this has changed slightly with UltraEdit versions, an releases pre version 15 used a &#039;&#039;&#039;wordfile.txt&#039;&#039;&#039;, version 15 and onward use a &#039;&#039;&#039;TUFLOW.uew&#039;&#039;&#039;.  The process is described for both of these methods.&lt;br /&gt;
&lt;br /&gt;
=Method=&lt;br /&gt;
==Current UltraEdit (version 15 onwards)==&lt;br /&gt;
Download &amp;quot;TUFLOW.uew&amp;quot; file from the TUFLOW website, available at [http://tuflow.com/Download/Miscellaneous/TUFLOW.UEW.zip http://tuflow.com/Download/Miscellaneous/TUFLOW.UEW.zip].  Save this file to the UltraEdit Wordfile Directory.  The default directory varies depending on the version of UltraEdit and Username.  To check where this directory is (or to change this directory) use the following menu item:&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Advanced &amp;gt;&amp;gt; Configuration &amp;gt;&amp;gt; Editor Display &amp;gt;&amp;gt; Syntax Highlighting&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the file has been added to the directory, you may need to restart UltraEdit to see the changes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:UE Syntax Highlighting uew.png|frame|none|UltraEdit Syntax Highlighting, set Wordfiles Directory]]&lt;br /&gt;
&lt;br /&gt;
==Older Versions (pre version 15)==&lt;br /&gt;
Use the automatic colour coding of the control files by downloading the “WORDFILE.TXT” file available at [http://www.tuflow.com/Downloads_Misc.htm www.tuflow.com/Downloads_Misc.htm] and replacing the file with the same name in the C:\Program Files\UltraEdit folder.  Alternatively, in later versions of UltraEdit a path can be specified to the WORDFILE.TXT file as shown in the UltraEdit Configuration dialogue below:&amp;lt;br&amp;gt;&lt;br /&gt;
Once the file has been added to the directory, you may need to restart UltraEdit to see the changes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:UE Syntax Highlighting txt.png|frame|none|UltraEdit Wordfile.txt Configuration]]&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
Once implemented, TUFLOW control files (tcf, tgc, ecf, tbc and others) should now be colour coded like the example below:&lt;br /&gt;
[[File:UE Example ColourCoding.png|frame|none|Example Colour Coding]]&lt;br /&gt;
&lt;br /&gt;
= NT Batch and DOS Syntax Highlighting =&lt;br /&gt;
If you are regularly setting up and running TUFLOW from DOS batch files, the following wordfile may also be of use to you: &lt;br /&gt;
[http://www.ultraedit.com/files/wf/dosntbatch.uew http://www.ultraedit.com/files/wf/dosntbatch.uew]&lt;br /&gt;
&lt;br /&gt;
It can be loaded using similar methods to that of the TUFLOW wordfile in the examples above.&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=5066</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=5066"/>
		<updated>2013-10-25T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: /* Creating a 3D Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|600px]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 3.png|600px]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 4.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 5.png|350]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|250]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 7.png|600px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 8.png|600px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 9.png|600px]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 10.png|600px]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|600px]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SMS installation includes the avi viewer &amp;quot;pavia.exe&amp;quot;, this viewer allows the speed (frame rate) of the created animation to be set.&amp;lt;br&amp;gt;&lt;br /&gt;
Have a play around with the various options, as there is too much to cover in this page!&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M06_Arc_2D_Road_Update_Points.png&amp;diff=5051</id>
		<title>File:M06 Arc 2D Road Update Points.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M06_Arc_2D_Road_Update_Points.png&amp;diff=5051"/>
		<updated>2013-09-09T06:24:59Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M06_Arc_Create_Features.png&amp;diff=5037</id>
		<title>File:M06 Arc Create Features.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M06_Arc_Create_Features.png&amp;diff=5037"/>
		<updated>2013-09-09T01:15:31Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=TUFLOW_Utilities&amp;diff=5029</id>
		<title>TUFLOW Utilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=TUFLOW_Utilities&amp;diff=5029"/>
		<updated>2013-09-06T05:31:03Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: /* MapInfo Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
A number of utilities are available on the the TUFLOW website (http://www.tuflow.com/Downloads_Utilities.htm Download TUFLOW utilities]).  Many of the utilities are DOS executables and run without a graphical user interface, like the TUFLOW engine itself.  There are also some excel macros and the MapInfo tools, which are MapBasic applications designed for MapInfo. &lt;br /&gt;
&lt;br /&gt;
These utilities are described individually in the page linked below.&lt;br /&gt;
&lt;br /&gt;
=DOS Utilities=&lt;br /&gt;
&lt;br /&gt;
==Running DOS utilities==&lt;br /&gt;
As with TUFLOW there are multiple methods for running the DOS executables.  The most common methods are from a batch file and using the right mouse button on the input file.&lt;br /&gt;
===From a Batch File (.bat)===&lt;br /&gt;
Where there is more than one input file then a batch (.bat) file needs to be created.  Batch files are also powerful when you want to bulk process data.  These are simply a text file containing one or more lines that execute a utility as per the examples given in the examples sections of each utility.  To execute the .bat file, double click on the file in Windows Explorer.  To force the .bat file to pause at the end (and not simply disappear off the screen), enter the text “pause” on the last line of the file.&lt;br /&gt;
===Using the Right Mouse Button in Windows===&lt;br /&gt;
The right mouse button functionality is only suited to operations that only require one file as an input. For example these method can be TUFLOW_to_GIS to create a 3D surface of the results.  However, it would not be suitable for using dat_to_dat to calculate the difference between files.&lt;br /&gt;
==List of DOS Utilities==&lt;br /&gt;
*[[TUFLOW_to_GIS | TUFLOW_to_GIS.exe]]&lt;br /&gt;
*[[DAT_to_DAT |DAT_to_DAT.exe]] (superseded with [[RES_to_RES |RES_to_RES.exe]])&lt;br /&gt;
*[[RES_to_RES |RES_to_RES.exe]]&lt;br /&gt;
*[[ASC_to_ASC | ASC_to_ASC.exe]]&lt;br /&gt;
*[[Convert_to_TS1 | Convert_to_TS1.exe]]&lt;br /&gt;
*[[TIN_to_TIN | TIN_to_TIN.exe]]&lt;br /&gt;
*[[xsGenerator | xsGenerator.exe]]&lt;br /&gt;
*[[12da_to_from_mif | 12da_to_from_mif.exe]]&lt;br /&gt;
&lt;br /&gt;
=Excel Utilities=&lt;br /&gt;
Please see the &amp;lt;u&amp;gt;[[Excel_Tips | Excel Tips]]&amp;lt;/u&amp;gt; for a description of the TUFLOW Tools for Excel.&lt;br /&gt;
&lt;br /&gt;
=MapInfo Utilities=&lt;br /&gt;
The miTools are a series of MapBasic utilities that are designed for making the creation and review of TUFLOW modellers more efficient in MapInfo.  For more information on the miTools please see the TUFLOW website [http://www.tuflow.com/miTools.aspx here].&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, queries on the miTools can be directed to &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;miTools@tuflow.com&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;.&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=User_talk:Jenny_Jones&amp;diff=4828</id>
		<title>User talk:Jenny Jones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=User_talk:Jenny_Jones&amp;diff=4828"/>
		<updated>2013-04-02T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;Tuflow&#039;&#039;!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We hope you enjoy and benefit from the site and that you contribute. Please contact &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;support@tuflow.com&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt; to report an issues.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will probably want to read the TUFLOW [[Help:Editing]] page. For a more complete guide on editing the wiki help page, please see the following site: [http://www.mediawiki.org/wiki/Help:Editing_pages www.mediawiki.org/wiki/Help:Editing_pages].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Again, welcome and have fun! [[User:David Sturgeon-Smith|David Sturgeon-Smith]] 09:03, 3 April 2013 (EST)&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=User:Jenny_Jones&amp;diff=4827</id>
		<title>User:Jenny Jones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=User:Jenny_Jones&amp;diff=4827"/>
		<updated>2013-04-02T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Creating user page with biography of new user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation remove me upon account creation&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=Talk:Tutorial_Module06&amp;diff=4803</id>
		<title>Talk:Tutorial Module06</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=Talk:Tutorial_Module06&amp;diff=4803"/>
		<updated>2013-04-02T04:35:02Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Created page with &amp;quot;Please add comments, feedback and requests for clarification here.  For editing help see: Help:Editing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add comments, feedback and requests for clarification here.&lt;br /&gt;
&lt;br /&gt;
For editing help see: [[Help:Editing]]&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M06_MI_2D_Road_Update_Points.png&amp;diff=4798</id>
		<title>File:M06 MI 2D Road Update Points.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M06_MI_2D_Road_Update_Points.png&amp;diff=4798"/>
		<updated>2013-04-02T02:03:41Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M06_MI_Show_Nodes.png&amp;diff=4786</id>
		<title>File:M06 MI Show Nodes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M06_MI_Show_Nodes.png&amp;diff=4786"/>
		<updated>2013-03-27T06:57:12Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_02.png&amp;diff=4255</id>
		<title>File:Tute M04 QGIS 1d bc 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_02.png&amp;diff=4255"/>
		<updated>2012-10-25T06:56:32Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_01.png&amp;diff=4254</id>
		<title>File:Tute M04 QGIS 1d bc 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_01.png&amp;diff=4254"/>
		<updated>2012-10-25T06:56:00Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: uploaded a new version of &amp;amp;quot;File:Tute M04 QGIS 1d bc 01.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_01.png&amp;diff=4253</id>
		<title>File:Tute M04 QGIS 1d bc 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_QGIS_1d_bc_01.png&amp;diff=4253"/>
		<updated>2012-10-25T06:54:17Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_MI_1d_bc_02.png&amp;diff=4211</id>
		<title>File:Tute M04 MI 1d bc 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_MI_1d_bc_02.png&amp;diff=4211"/>
		<updated>2012-10-23T07:08:48Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_MI_1d_bc_01.png&amp;diff=4206</id>
		<title>File:Tute M04 MI 1d bc 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:Tute_M04_MI_1d_bc_01.png&amp;diff=4206"/>
		<updated>2012-10-23T07:01:19Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M14_pump_SC_connection_ArcGIS.png&amp;diff=4102</id>
		<title>File:M14 pump SC connection ArcGIS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M14_pump_SC_connection_ArcGIS.png&amp;diff=4102"/>
		<updated>2012-09-13T04:02:46Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M14_pump_ArcGIS.png&amp;diff=4101</id>
		<title>File:M14 pump ArcGIS.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M14_pump_ArcGIS.png&amp;diff=4101"/>
		<updated>2012-09-13T04:02:05Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4062</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4062"/>
		<updated>2012-09-12T04:33:39Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 3.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 4.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 5.png]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 7.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 8.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 9.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 10.png]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_Tips&amp;diff=4061</id>
		<title>SMS Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_Tips&amp;diff=4061"/>
		<updated>2012-09-12T00:56:18Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
This page contains a brief introduction to the SMS software, for more information please see the &amp;lt;u&amp;gt;[http://xmswiki.com/xms/SMS:SMS SMS wiki]&amp;lt;/u&amp;gt; or the &amp;lt;u&amp;gt;[http://aquaveo.invisionzone.com/ AQUAVEO Forums]&amp;lt;/u&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Viewing Results=&lt;br /&gt;
To view results in SMS we need at least two files open.  The first is the TUFLOW mesh, this contains information on the location, cells and elevations within the model.  The 2D mesh is created by TUFLOW and is outputted with the .2dm extension.  A mesh is created for every TUFLOW simulation and has the same name as the TUFLOW simulation.  For example if the simulation control file is named &#039;&#039;&#039;M01_5m_003.tcf&#039;&#039;&#039; the TUFLOW mesh will be a file called &#039;&#039;&#039;M01_5m_003.2dm&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the mesh has been loaded, the TUFLOW results can be loaded. TUFLOW results can outputted in either the .dat format (1 results file format per output type) or in recent versions of TUFLOW the .xmdf (one output file that contains all of the results).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TUFLOW also writes out a .sup file which contains instructions for SMS to open the 2D mesh first and then the TUFLOW results.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open the results, by either opening the .2dm and the results files or by opening the .sup file.&lt;br /&gt;
==Scalar Data==&lt;br /&gt;
Once you have results loaded into SMS, open the Display Options Dialogue, in the menu items select &#039;&#039;Display &amp;gt;&amp;gt; Display Options...&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; The shortcut key to bring up the Display Options dialogue is Control + D.&lt;br /&gt;
In the Display Options dialogue, ensure that you are in the 2D Mesh module in the pane to the left. In the 2D mesh tab, you get a list of options ticking the check box will make an item visible.  To see just the scalar results, turn everything off, except &#039;&#039;&#039;Contours&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 10p1 Display Options.png|750px|SMS 10.1 Display Options]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 10p1 M01 Results Available.png|300px|right|frame]]&lt;br /&gt;
In the project window under Mesh Data is a list of the scalar and vector datasets available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scalar datasets are indicated by the icon &#039;&#039;&#039;123&#039;&#039;&#039; and vector datasets have 2 arrows as the icon.  In the image is the full list of datasets for the TUFLOW tutorial model (Module 1).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of datasets appear twice, for example Vel M01_5m_003 is available for viewing as a scalar dataset or a vector dataset (see next section).&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;_max&#039;&#039;&#039; in the dataset name indicates that this in maximums throughout the simulation.  &#039;&#039;&#039;Dep M01_5m_003&#039;&#039;&#039; contains the time varying data and &#039;&#039;&#039;Dep M01_5m_003_max&#039;&#039;&#039; contains the peak depths.&lt;br /&gt;
&lt;br /&gt;
*Select the scalar dataset that you wish to view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In the &amp;quot;&#039;&#039;&#039;Time Steps&#039;&#039;&#039;&amp;quot; window, select a timestep and use the up and down arrows to step through the results.&lt;br /&gt;
&lt;br /&gt;
=== Contouring Options ===&lt;br /&gt;
There are numerous options for controlling how the scalar results display (colour profile, contour increment, transparency).  This is controlled in the &#039;&#039;Contour&#039;&#039; tab in the Display Options dialogue. A brief guide is given below, users are encouraged to experiment.&lt;br /&gt;
&lt;br /&gt;
*Bring up the Display Options dialogue, and select the &amp;quot;Contour&amp;quot; tab under 2D Mesh.&lt;br /&gt;
&lt;br /&gt;
*Under &#039;&#039;Contour Method&#039;&#039; select &#039;&#039;&#039;Color Fill&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039;&#039;&#039;Normal Linear&#039;&#039; can be used to display contour lines only, and &#039;&#039;Color and Linear&#039;&#039; displays both contour shading and contour lines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SMS 10p1 Scalar Results Contouring.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under &amp;quot;Color Ramp&amp;quot; you can choose the colour profile.  There are numerous options here, feel free to experiment.  I have chosen an &#039;&#039;Intensity Ramp&#039;&#039; varying from light blue to dark blue.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 10p1 Colour Ramp.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the &#039;&#039;Data Range&#039;&#039; section of the Display Options dialogue there is a summary of the minimum and maximum data values for the selected dataset.  A range can specified here, by checking the &amp;quot;&#039;&#039;Specify a range&#039;&#039;&amp;quot; option. In the image below an upper range of 4.0 metres, anything above this depth will display in the upper contour range (dark blue).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; by specifying a range and un-checking &amp;quot;Fill Above&amp;quot; or &amp;quot;Fill Below&amp;quot; you can restrict the display range.  For example, setting a minimum of 0.1m and un-checking &amp;quot;Fill Below&amp;quot; any depths less than 0.1m will not be displayed.&lt;br /&gt;
&lt;br /&gt;
A transparency can also be set in this dialogue, this can be used to make aerial photos visible beneath the contouring.&lt;br /&gt;
&lt;br /&gt;
==Vectors==&lt;br /&gt;
To turn on the vectors, navigate to the 2D Mesh tab of the Display Options (&#039;&#039;Display &amp;gt;&amp;gt; Display Options&#039;&#039;). Check the Vector item, as per the image below.&lt;br /&gt;
[[File:SMS 10p1 Display Options Vectors.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Select the desired vector item in the project window, scroll through the time steps to view the vectors at each output time.&lt;br /&gt;
&lt;br /&gt;
===Vector Display Options===&lt;br /&gt;
There are numerous option for controlling the size, shape and density of the vectors displayed. This page gives only a brief introduction, users are encouraged to experiment!&amp;lt;br&amp;gt;&lt;br /&gt;
To open the vector options, navigate to the Display Options, select the 2D Mesh in the left hand pane, and then select the Vectors tab, as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[File:SMS 10p1 Vector Options.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this dialogue you can control:&lt;br /&gt;
*If the vectors are shown at each cell corner (Display: at each node) or on a regular grid (Display: on a grid).&lt;br /&gt;
*Vertical offset (Z offset)&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Tip&#039;&#039;&#039; a value of greater than 0 ensures the vectors appear on top of the contours.&lt;br /&gt;
*The data range (use this to restrict values)&lt;br /&gt;
*Arrow size, this can be fixed length or scale length to magnitude&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Tip&#039;&#039;&#039; scale length to magnitude is recommended for most result viewing&lt;br /&gt;
*Line width&lt;br /&gt;
*Colour&lt;br /&gt;
*Arrow head&lt;br /&gt;
&lt;br /&gt;
The image below shows velocity vector results displayed with scalar depth results for module 1 of the tutorial model.&lt;br /&gt;
[[File:Tute M01 SMS 10p1 Depth and Vector.png|frame|none|Depth and Velocity at time 1:15]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The magnitude for vector results are also available to view as a scalar dataset.  Vector results can be converted into scalar results (either Magnitude and direction or X component and Y component).  To do this right click on the vector data set in the project window and select &#039;&#039;&#039;Vector to Scalar&#039;&#039;&#039; (as per the image below).&lt;br /&gt;
[[File:SMS Vector to Scalar.png|frame|none]]&lt;br /&gt;
&lt;br /&gt;
==Animations==&lt;br /&gt;
To create an animation in SMS, firstly select the desired (temporal data not maximums), set the display options (for vectors and scalars). Chose an appropriate zoom and window extent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; to ensure that the colouring and vector magnitudes are appropriate for the entire simulation, it is often beneficial to chose the maximum results dataset when setting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have chosen appropriate display settings ensure that you are in the mesh module, select &#039;&#039;Data &amp;gt;&amp;gt; Film Loop...&#039;&#039;&#039;.&lt;br /&gt;
[[File:SMS FilmLoop Item.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Specify a output file name and location in the &#039;&#039;&#039;Film Loop Files&#039;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select the &#039;&#039;&#039;Transient Data Animation&#039;&#039;&#039; in the film loop type (default) and select Next.&lt;br /&gt;
[[File:SMS FilmLoop 1.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the next dialogue the time controls can be altered, the default it to create an animation with one output frame per output over the entire event. This can be restricted, for example if nothing exciting happens for the first two hours, you may wish to omit this from the animation. Select next.&lt;br /&gt;
[[File:SMS FilmLoop 2.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the next dialogue , we can review and modify our display options, as the changes can;t be seen until the animation starts, it is much easier to do this prior to starting the animation. A clock can also be added.&amp;lt;br&amp;gt;&lt;br /&gt;
The output quality and frames per second can be modified here. Once happy with these options select &#039;&#039;&#039;Finish&#039;&#039;&#039; to begin the animation creation.&lt;br /&gt;
[[File:SMS FilmLoop 3.png|frame|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS FilmLoop ClockOptions.png|frame|none]]&lt;br /&gt;
&lt;br /&gt;
After a few seconds (or minutes) depending on the size of the results files, an animation should appear.  This animation has an .avi extension and should be playable in most media players. Below is a screen grab of the animation in Windows Media Player.&lt;br /&gt;
[[File:SMS Animation in Media Player.png|frame|none]]&lt;br /&gt;
&lt;br /&gt;
===Oblique Views (3D)===&lt;br /&gt;
SMS is capable of generating animations using oblique map views to simulate a 3D animation. Step by step instructions for creating a 3D animation are available at the &amp;lt;u&amp;gt;[[SMS_3D_Animation | SMS 3D Animation]]&amp;lt;/u&amp;gt; page.&lt;br /&gt;
&lt;br /&gt;
=TIN Manipulation=&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4059</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4059"/>
		<updated>2012-09-12T00:45:35Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: moved SMS 3d Animation to SMS 3D Animation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg]]/li&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 3.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 4.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 5.png]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 7.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 8.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 9.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 10.png]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4058</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4058"/>
		<updated>2012-09-11T05:51:15Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg]]/li&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.&amp;lt;br&amp;gt;   &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 3.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 4.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 5.png]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 7.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 8.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 9.png]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 10.png]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4057</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4057"/>
		<updated>2012-09-11T05:07:03Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Protected &amp;quot;SMS 3d Animation&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4056</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4056"/>
		<updated>2012-09-11T05:03:45Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: /* Creating a 3D Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change to an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Uncheck &#039;&#039;&#039;Auto z-mag&#039;&#039;&#039; and change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 5.0. Rotate the map view and SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%. If you haven&#039;t already, turn on &#039;&#039;&#039;Vectors&#039;&#039;&#039; in the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh &amp;gt;&amp;gt;&#039;&#039; &#039;&#039;&#039;Contours&#039;&#039;&#039; tab display options and legend, together with your angle of view using the Rotate tool. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this, you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4055</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4055"/>
		<updated>2012-09-11T04:46:44Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: /* Creating a 3D Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039; results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder, together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4054</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4054"/>
		<updated>2012-09-11T04:45:30Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: /* Creating a 3D Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h), depth (_d) and velocity (_v) datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4053</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4053"/>
		<updated>2012-09-11T04:44:31Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* 2D Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4052</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4052"/>
		<updated>2012-09-11T04:43:18Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4051</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4051"/>
		<updated>2012-09-11T04:41:05Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|400px|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.png|400px|none|]]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.png|400px||none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.png|400px|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 6.png|400px|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.png|400px|none|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.png|400px|none|]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.png|400px|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.png|400px|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 11.png|400px|none|]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_11.png&amp;diff=4050</id>
		<title>File:SMS 3D AVI 11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_11.png&amp;diff=4050"/>
		<updated>2012-09-11T04:37:11Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_10.png&amp;diff=4049</id>
		<title>File:SMS 3D AVI 10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_10.png&amp;diff=4049"/>
		<updated>2012-09-11T04:36:50Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_9.png&amp;diff=4048</id>
		<title>File:SMS 3D AVI 9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_9.png&amp;diff=4048"/>
		<updated>2012-09-11T04:36:32Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_8.png&amp;diff=4047</id>
		<title>File:SMS 3D AVI 8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_8.png&amp;diff=4047"/>
		<updated>2012-09-11T04:36:17Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_7.png&amp;diff=4046</id>
		<title>File:SMS 3D AVI 7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_7.png&amp;diff=4046"/>
		<updated>2012-09-11T04:35:59Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_6.png&amp;diff=4045</id>
		<title>File:SMS 3D AVI 6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_6.png&amp;diff=4045"/>
		<updated>2012-09-11T04:35:34Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_5.png&amp;diff=4044</id>
		<title>File:SMS 3D AVI 5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_5.png&amp;diff=4044"/>
		<updated>2012-09-11T04:35:18Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_4.png&amp;diff=4043</id>
		<title>File:SMS 3D AVI 4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_4.png&amp;diff=4043"/>
		<updated>2012-09-11T04:34:55Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_3.png&amp;diff=4042</id>
		<title>File:SMS 3D AVI 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_3.png&amp;diff=4042"/>
		<updated>2012-09-11T04:34:29Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_2.png&amp;diff=4041</id>
		<title>File:SMS 3D AVI 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_2.png&amp;diff=4041"/>
		<updated>2012-09-11T04:34:10Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4040</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4040"/>
		<updated>2012-09-11T02:02:50Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|800px]|none]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 6.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.jpg|800px|frame|none|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.jpg|800px|frame|none|]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 11jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_1.jpg&amp;diff=4039</id>
		<title>File:SMS 3D AVI 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_3D_AVI_1.jpg&amp;diff=4039"/>
		<updated>2012-09-11T01:53:23Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4038</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4038"/>
		<updated>2012-09-11T01:51:34Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|400px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 6.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.jpg|800px|frame|none|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.jpg|800px|frame|none|]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 11jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:SMS_Rotate_Icon.png&amp;diff=4036</id>
		<title>File:SMS Rotate Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:SMS_Rotate_Icon.png&amp;diff=4036"/>
		<updated>2012-09-11T01:32:52Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4035</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4035"/>
		<updated>2012-09-11T01:30:56Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&lt;br /&gt;
[[File:SMS 3D AVI 4.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options to view the Dataset Colour Options. Use this window to customise the display options of the water depth. This example makes use of &#039;&#039;&#039;SMS Palettes.pal&#039;&#039;&#039; colour palette, available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;. Located in the &#039;&#039;&#039;Colour Ramp&#039;&#039;&#039; options, the &#039;&#039;&#039;Depths&#039;&#039;&#039; colour palette is loaded using the &#039;&#039;&#039;User defined&#039;&#039;&#039; method.&lt;br /&gt;
[[File:SMS 3D AVI 5.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 6.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Change the &#039;&#039;&#039;Colour Interval&#039;&#039;&#039; to the number of colours you&#039;d like and check &#039;&#039;&#039;Specify a range&#039;&#039;&#039; that increases the colour range for overland (more shallow) flood depths. Enable transparency by changing the &lt;br /&gt;
&#039;&#039;&#039;Transparency&#039;&#039;&#039; to 40%.&lt;br /&gt;
[[File:SMS 3D AVI 7.jpg|800px|frame|none|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 8.jpg|800px|frame|none|]]&lt;br /&gt;
By using the functional surface option, the depth contours are now draped over the water surface and not the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Another option is to enable relief shading to emulate hill shade. If you wish to enable this option, you may do so under the &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; menu and &#039;&#039;&#039;Shading&#039;&#039;&#039; tab. Check &#039;&#039;&#039;Enable lights&#039;&#039;&#039; and configure the settings as you prefer.&lt;br /&gt;
[[File:SMS 3D AVI 9.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finalise your map view by customising the display options legend and angle of view. It&#039;s a good idea to step through your 2D results timesteps to ensure you&#039;re happy with how the animation will appear.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You&#039;re now ready to create your the animation. Open the &#039;&#039;Data &amp;gt;&amp;gt; Film Loop&#039;&#039; menu to create the animation. If you&#039;re unsure about this you may follow the steps provided in the Animations section of the &amp;lt;u&amp;gt;[[SMS_Tips#Animations | SMS Tips]]&amp;lt;/u&amp;gt; page.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may create animations using any view that you wish, depending on any particular features in your results that you wish to show.&lt;br /&gt;
[[File:SMS 3D AVI 10.jpg|800px|frame|none|]]&lt;br /&gt;
[[File:SMS 3D AVI 11jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4034</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4034"/>
		<updated>2012-09-11T00:33:17Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Return to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; and uncheck Elements. To display imagery draped over a 3D surface we need to turn on Texture Mapping. Go to &#039;&#039;Display Options &amp;gt;&amp;gt; General&#039;&#039; and select &#039;&#039;&#039;2D Mesh&#039;&#039;&#039; under the Texture Mapping Display Location list.&lt;br /&gt;
Selecting 2D Mesh uses the TUFLOW model ground elevations contained in the .2dm file as the 3D surface over which imagery is draped. The Scatter Set option may be used to drape imagery over an active scatter set TIN.&lt;br /&gt;
The General options include the ability to exaggerate the Z axis scale by changing the Z magnification. Change the &#039;&#039;&#039;Z magnification&#039;&#039;&#039; to a factor of 4.0. SMS should now look something like this:&lt;br /&gt;
[[File:SMS 3D AVI 3.jpg|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Turning Contours on in the display options drapes the active dataset over the terrain. This can however look somewhat strange because an animation will show the water surface rising and falling according to the underlying terrain. A useful feature in SMS is to define one dataset as a functional surface, over which a second dataset other than the terrain may be draped. This allows, for example, water depth to be draped over the water surface rather than the terrain, giving a more realistic 3D impression of the water surface and varying depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enable a functional surface, go to &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039;, uncheck &#039;&#039;&#039;Contours&#039;&#039;&#039;, check &#039;&#039;&#039;Functional Surface&#039;&#039;&#039; and select Options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Data Set, select  &#039;&#039;&#039;User defined dataset&#039;&#039;&#039; and select your water surface (_h) dataset.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Display Attributes, select  &#039;&#039;&#039;Contour surface&#039;&#039;&#039; and check &#039;&#039;&#039;Specify separate dataset for contours&#039;&#039;&#039; and select your water depth (_d) dataset. This instructs SMS to drape the water depth contours over the water surface, which will provide a realistic view of the water surface and the depth of water above the terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Under Contour surface, select Options. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4033</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4033"/>
		<updated>2012-09-10T23:56:10Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
Together with aerial photography, the 2D results for Tutorial Module 3 are used here. The complete model is available from the Downloads section of the &amp;lt;u&amp;gt;[http://www.tuflow.com/ TUFLOW website]&amp;lt;/u&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Begin by opening in SMS the ground elevation (.2dm) and 2D results datasets using the &#039;&#039;&#039;M03_5m_001.ALL.sup&#039;&#039;&#039;results file located in the &#039;&#039;&#039;TUFLOW\results\M03\2d&#039;&#039;&#039; folder together with the aerial photography &#039;&#039;&#039;Aerial_Photo_M01.jpg&#039;&#039;&#039; available in the &#039;&#039;&#039;Module_Data\Aerial_Photos\SMS&#039;&#039;&#039; folder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SMS should now look something like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 1.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To view the 2D mesh at a pseudo-3D oblique view, open the &#039;&#039;Display Options &amp;gt;&amp;gt; 2D Mesh&#039;&#039; window and check the Elements on. Using the Rotate tool [[File:SMS Rotate Icon.png]] you can drag the map view and change ot an oblique view.    &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SMS 3D AVI 2.png|800px|frame|none|]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4032</id>
		<title>SMS 3D Animation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=SMS_3D_Animation&amp;diff=4032"/>
		<updated>2012-09-10T07:09:13Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=150%; color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;Page Currently Under Construction&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains how to make a 3D animation using the SMS software.  SMS version 11.0 has been used for this example, however good results can also be achieved using older versions of SMS. As a minimum you will need a licence for the SMS VIZ edition (see [http://www.aquaveo.com/sms-pricing SMS pricing)].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Data Required==&lt;br /&gt;
As a minimum you will need:&amp;lt;br&amp;gt;&lt;br /&gt;
* Digital Elevation Model/TIN;&lt;br /&gt;
* Aerial Photography; and&lt;br /&gt;
* Model Results.&lt;br /&gt;
&lt;br /&gt;
For the example shown here the TUFLOW tutorial dataset has been utilised. The following steps may equally be followed using other datasets you may have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating a 3D Animation==&lt;br /&gt;
Together with aerial photography, the 2D results for one of the TUFLOW tutorial modules are used here. The 2D results include the ground elevation (.2dm), water level (_h) and velocity (_v) and datasets.&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=Check_2098_Could_not_find_a_SC_connection_snapped_to_SH_boundary&amp;diff=4029</id>
		<title>Check 2098 Could not find a SC connection snapped to SH boundary</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=Check_2098_Could_not_find_a_SC_connection_snapped_to_SH_boundary&amp;diff=4029"/>
		<updated>2012-09-05T02:02:30Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: Created page with &amp;quot;==Error Message== When reviewing the TUFLOW messages I get the following check message: * CHECK 2098 - Could not find a SC connection snapped to SH boundary.  ==Reason== This usu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Error Message==&lt;br /&gt;
When reviewing the TUFLOW messages I get the following check message:&lt;br /&gt;
* CHECK 2098 - Could not find a SC connection snapped to SH boundary. &lt;br /&gt;
==Reason==&lt;br /&gt;
This usually occurs because the objects are not snapped together in the 2d_bc layers(s). If you were using a pump to discharge water out of the catchment e.g. for flood relief pumping, it is common to not have a connection object for the pump because you are not modelling where the pumped water is moved to. However, in Module 14 the pump is transferring water to a location within our 2D model domain. Therefore we do in this instance require a connecting object to transfer the pumped water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;SH&#039;&#039;&#039; boundary object (the pump) needs to be snapped to the end of the &#039;&#039;&#039;SC&#039;&#039;&#039; connection line, allowing the transfer of pumped flow to the new location in our 2D domain. The connectivity between the layers and objects is based on their snapping. Where these features are not snapped, Check 2098 will occur with flow in or out of the SH boundary lost, adding to model mass error.&lt;br /&gt;
==Solution==&lt;br /&gt;
To locate where the problem is occurring, import or load the &#039;&#039;&#039;_messages&#039;&#039;&#039; layer into your GIS package. This file is saved in the log directory. In the tutorial model this is &#039;&#039;&#039;TUFLOW\runs\log\&#039;&#039;&#039; and will have the same name as the TUFLOW simulation. In Module 14 the messages layer is called either:&lt;br /&gt;
* M14_5m_001_messages.mif (GIS FORMAT == MIF); or&lt;br /&gt;
* M14_5m_001_messages_P.shp (GIS FORMAT == SHP).&lt;br /&gt;
&lt;br /&gt;
This GIS layer contains information on where the error is occurring and is viewed by zooming to the message.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Tip:&#039;&#039;&#039; the zoom to layer extent function in your GIS package can help here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may need to zoom in very closely to the area but the SH and SC objects will not be correctly snapped. To overcome the problem:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For &amp;lt;u&amp;gt;MapInfo&amp;lt;/u&amp;gt; users:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure that the &amp;quot;snap tool&amp;quot; is enabled and the layer you are snapping to is selectable. The &amp;quot;Reshape&amp;quot; option can be used to move a vertex.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For &amp;lt;u&amp;gt;QGIS&amp;lt;/u&amp;gt; users:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ensure the layer you are snapping to has snapping enabled (see the &#039;&#039;Settings &amp;gt;&amp;gt; Snapping Options...&#039;&#039; menu) and an appropriate snap tolerance is specified (5-10 map units/metres). The &amp;quot;Node Tool&amp;quot; may be used to move vertices.&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The following .tcf file command may also be used to set the snap tolerance in TUFLOW. The default is 0.001 metres (1mm).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;Snap Tolerance &amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;==&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;tt&amp;gt; &amp;lt;value in metres&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
	<entry>
		<id>https://wiki.tuflow.com/w/index.php?title=File:M14_SMS_Results.png&amp;diff=4025</id>
		<title>File:M14 SMS Results.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tuflow.com/w/index.php?title=File:M14_SMS_Results.png&amp;diff=4025"/>
		<updated>2012-09-05T01:14:23Z</updated>

		<summary type="html">&lt;p&gt;David Sturgeon-Smith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Sturgeon-Smith</name></author>
	</entry>
</feed>